AnyPS5, an open-source project aimed at bringing PlayStation 5 executables to PCs without conventional console emulation, has demonstrated Dreaming Sarah running at a stable 60 FPS. The 2D platformer was tested on a system with an NVIDIA GeForce GTX 1050 Ti and Intel Core i5-7500, providing an early practical result for a project that remains firmly experimental.
Rather than recreating the PS5 environment as an emulator would, AnyPS5 seeks to automatically port PS5 executables into a format that can run natively on Windows or Linux. The tool replaces certain console-specific software libraries with compatible implementations, allowing games to target PC hardware directly.
The developers position the project around interoperability, research, compatibility and game preservation. AnyPS5 does not include games, PS5 firmware or other proprietary Sony components, and users remain responsible for ensuring that any files they use were obtained legally.
Coverage figures are not compatibility figures
According to figures published by the project, AnyPS5 currently covers 85.2% of tracked system-library functions and 97% of tracked GPU shader instructions. The latter figure was about 96% only days earlier, while system-library coverage was approximately 79%, indicating rapid work on the underlying implementation.
Those percentages should not be read as a measure of the PS5 game library that can run on PC. They reflect coverage of functions and instructions identified by the developers, while further game testing can expose additional requirements. Even complete coverage of a tracked set would not rule out crashes, performance problems or missing features that stop an individual game from launching.

Dreaming Sarah is therefore a proof of concept rather than evidence that demanding PS5 releases are ready for PC. Compatibility with complex titles will require much more than shader support, including broader system behavior and game-specific testing.
AnyPS5’s next meaningful milestone will be moving beyond smaller demonstrations to more complex PS5 software, while maintaining stable performance and expanding its implementation of still-uncovered console functions.







